Creating water simulation in Blender3D

Create a water simulation in Blender3D Step by Step

Created by: Evans Muwanguzi

Fluid is one of the options you find in the physics tab. this helps you in creation of water, fire and smoke simulations

Today lets create a water simulation

Steps

  • Domain Setup
  • Flow Setup
  • Effector Setup
  • Baking 
  • Rendering

Domain



This is were our fluid is going to be established.
The domain also holds all the settings our fluid is going to have for example the type of fluid let it be Horney or just water

  • Domain type 

This is what is going to come out saying water, fire or smoke

  • Resolution Divisions

The higher the more real is the simulation but higher may need better computer properties.

  • Simulation Method

Fractional Obstacles
Obstacles distance
Threshold

  • Particles settings

Spray Foam Bubbles.

  • Mesh

This is how the fluid is look like i.e. the partial radius and smoothing factor.

Flow Setup



You now choice what type of flow you need from the listed.

Inflow; This lets water into the simulation.

Outflow; This lets Water out of the simulation.

Fluid; This is when the flow object is the water its self


Effector Setup



Easy to setup just selected the object and in the fluid selected click on effector and you are ready to go.

Baking

The use of baking is to smooth up the simulation after baking you are ready to render you simulation.

Rendering

Every one here right now knows what rendering is. So just click that button to render you animation
cant wait seeing what you come up with.
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